mirror of
https://github.com/gytisrepecka/go-learning
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237 lines
7.1 KiB
Go
237 lines
7.1 KiB
Go
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// Copyright 2018 Gytis Repečka. All rights reserved.
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// Use of this source code is governed by a GNU GPL
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// license that can be found in the LICENSE file.
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package main
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import (
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"fmt"
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)
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// Define named structures
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type CarMake struct {
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makeTitle string
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countryOfOrigin string
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}
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type Car struct {
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make CarMake
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model string
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year int
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started bool
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}
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type Truck struct {
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modelName string
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year int
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started bool
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weight int
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}
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// Interfaces
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/*
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Interfaces are implemented implicitly
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A type implements an interface by implementing its methods. There is no explicit declaration of intent, no "implements" keyword.
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Implicit interfaces decouple the definition of an interface from its implementation, which could then appear in any package without prearrangement.
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Good example of interfaces: https://gobyexample.com/interfaces
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*/
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// Vehicle will act as interface to Car and Truck structs.
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type Vehicle interface {
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FriendlyName() string
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Wheels() int
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Start()
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}
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// Functions (methods)
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// Receiving a pointer to Car/Truck so can modify it (change started value)
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// Start method for Car
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func (c *Car) Start() {
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c.started = true
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fmt.Printf("Car %s %s says vrooom!\n", c.make.makeTitle, c.model)
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}
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// Start method for Truck
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func (t *Truck) Start() {
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t.started = true
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fmt.Printf("Truck %s (max cargo: %d t) says br br br br!\n", t.modelName, t.weight)
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}
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// Because defined only for Car and not listed as method in
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// type Vehicle interface, StopCar is applicable only for Car
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// but not Vehicle.
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func (c *Car) StopCar() {
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if c.started == true {
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c.started = false
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fmt.Printf("Car %s %s was stopped.\n", c.make.makeTitle, c.model)
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} else {
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fmt.Printf("Car %s %s is not running anyway.\n", c.make.makeTitle, c.model)
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}
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}
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// This method is currently implemented for Car only. There is no implementation
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// for Truck therefore cannot use this method for Vehicle.
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func (cr *Car) AlterName(nameAppend string) (string) {
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if nameAppend != "" {
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cr.model = cr.model + " " + nameAppend
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}
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outString := fmt.Sprintf("%s %s (%d)", cr.make.makeTitle, cr.model, cr.year)
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return outString
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}
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// Car has 4 wheels
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func (cr Car) Wheels() int {
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return 4
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}
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// Truck has 6 wheels
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func (tr Truck) Wheels() int {
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return 6
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}
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// ...and we can then use Wheels method to know how many wheels Vehicle has.
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func (cr Car) FriendlyName() (string) {
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outStarted := "not running"
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if cr.started == true {
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outStarted = "vuu tuuuu tuuuuu"
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}
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outString := fmt.Sprintf("%s %s (%d) %s", cr.make.makeTitle, cr.model, cr.year, outStarted)
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return outString
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}
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func (t Truck) FriendlyName() (string) {
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outStarted := "not running"
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if t.started == true {
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outStarted = "vuu tuuuu tuuuuu"
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}
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outString := fmt.Sprintf("%s (%d) %s", t.modelName, t.year, outStarted)
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return outString
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}
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// This method is for Vehicle therefore universal (not specifically for Car or
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// for Truck). Mind that inside we can use only those methods which are defined
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// for Vehicle (i.e. for Car and for Truck).
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func VehicleDetails(vh Vehicle) {
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fmt.Printf("Vehicle %s has %d wheels.\n", vh.FriendlyName(), vh.Wheels())
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}
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// This method is intended for interface Vehicle and works for both Car and Truck
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func VehicleStart(vh Vehicle) {
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fmt.Println("Starting vehicle [from interface method]...")
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vh.Start()
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}
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// Main function (execution point)
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func main() {
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var carMakes []CarMake
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newCarMake := CarMake{makeTitle: "Toyota", countryOfOrigin: "Japan"}
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carMakes = append(carMakes, newCarMake)
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newCarMake = CarMake{makeTitle: "Renault", countryOfOrigin: "France"}
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carMakes = append(carMakes, newCarMake)
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newCarMake = CarMake{"Peugeot", "France"}
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carMakes = append(carMakes, newCarMake)
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var cars []Car
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newCar := Car{carMakes[1], "Clio", 1994, false}
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cars = append(cars, newCar)
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newCar = Car{carMakes[2], "406", 1997, false}
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cars = append(cars, newCar)
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newCar = Car{carMakes[0], "Yaris", 2000, false}
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cars = append(cars, newCar)
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fmt.Println("--------------------------")
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fmt.Println("Make | Model | Country")
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fmt.Println("--------------------------")
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for i:=0; i<len(cars); i++ {
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fmt.Printf("%s | %s | %s\n", cars[i].make.makeTitle, cars[i].model, cars[i].make.countryOfOrigin)
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}
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fmt.Println("--------------------------")
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// Let's execute struct function (method)
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cars[2].Start()
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cars[0].Start()
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fmt.Println("--------------------------")
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fmt.Println("Started cars:")
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startedCars := 0
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for i:=0; i<len(cars); i++ {
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if cars[i].started == true {
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fmt.Printf("%s %s\n", cars[i].make.makeTitle, cars[i].model)
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startedCars++
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}
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}
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if startedCars == 0 {
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fmt.Println("No cars are started.")
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} else {
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fmt.Printf("Total: %d\n", startedCars)
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}
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fmt.Println("--------------------------")
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fmt.Println("Will try out interfaces below:")
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// Create new vehicle as existing car (Toyota Yaris (cars[2])
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/*
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Using address pointer (&) to cars[2] meaning that if we modify newVehicle
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values, cars[2] will be affected because newVehicle is not a copy of cars[2]
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but the same instance.
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If we write newVehicle := cars[2] then "Read from cars array" would output
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unchanged value (not "Yaris Limited Edition" but still "Yaris" even though
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in newVehicle we whould have "Yaris Limited Edition").
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More info about pointers: http://piotrzurek.net/2013/09/20/pointers-in-go.html
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*/
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// newVehicle := Car{carMakes[0], "RAV4", 2018, false}
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// newVehicle := cars[2]
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newVehicle := &cars[2]
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fmt.Println("Starting newVehicle...")
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// Since newVehicle is Car, we can apply Car's methods (Start and AlterName)
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newVehicle.Start()
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newVehicle.AlterName("Limited Edition")
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// This method is defined for Vehicle therefore can be used on Car or Truck.
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// VehicleDetails receives a copy of object (does not require pointer) so as
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// underlying methods (FriendlyName and Wheels) that are called from VehicleDetails.
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VehicleDetails(newVehicle)
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fmt.Println("--------------------------")
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fmt.Println("Read from cars array:")
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fmt.Printf("%s %s\n", cars[2].make.makeTitle, cars[2].model)
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// Because pointer was used, Car.model was updated.
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fmt.Println("--------------------------")
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fmt.Println("Let's try out Vehicle interface and it's method:")
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fmt.Println("--------------------------")
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// Let's create two Vehicle instances:
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// - a Car using a pointer to Toyota Yaris
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vehicleCar := &cars[2]
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// - a new Truck
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vehicleTruck := Truck{"Mercedes Actros", 2018, false, 10}
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VehicleStart(vehicleCar)
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/*
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Must use pointer here - &vehicleTruck because Start expects pointer.
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VehicleCar is already a pointer, so can use VehicleStart(vehicleCar)
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whereas vehicleTruck we create now. If using VehicleStart(vehicleTruck)
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(without pointer) this error shown:
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.\struct-interface.go:229:15: cannot use vehicleTruck (type Truck) as type Vehicle in argument to VehicleStart:
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Truck does not implement Vehicle (Start method has pointer receiver)
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*/
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VehicleStart(&vehicleTruck)
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fmt.Println("--------------------------")
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fmt.Println("Let's now show Vehicle in nicely formatted way:")
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// As explained above, VehicleDetails and underlying methods receives a copy
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// of object but we can pass a pointer to it as well.
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VehicleDetails(&vehicleTruck)
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}
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