cmd/webimg | ||
.gitignore | ||
app.go | ||
go.mod | ||
go.sum | ||
LICENSE | ||
README.md | ||
resize.go | ||
watermark.go | ||
webimg_test.go |
webimg
Image manipulation library for web written in Go.
Features
Currently webimg library supports following functionality:
- Watermarking – add PNG logo on top of JPEG file at desired bottom-right offset in pixels, set desired transparency of PNG logo.
Use in your Go project
Download sources to your GOPATH:
go get -d -u code.gyt.is/webimg
Mind the arguments: -d
flag instructs get to stop after downloading the packages; -u
flag instructs get to use the network to update the named packages and their dependencies.
Include in your application:
import (
"code.gyt.is/webimg"
)
And then call function:
// Input image, watermark image, result image, bottom-right offset X, bottom-right offset Y, watermark alpha
doWatermark := webimg.Watermark("smplayer_preferences.jpg", "watermark_inretio-logo.png", "result_img.jpg", 30, 30, 70)
if doWatermark != nil {
fmt.Println("There was an error watermarking image...")
}
Currently the library is able to watermark JPEG image with PNG watermark (which should have transparent background). You can set offset in pixels from bottom-right corner (in example 30, 30
) and transparency of watermark image (in example 70
, scale is 0-255 where 0 is solid and 255 is transparent).
Source
Sources are published on privately hosted instance of Gitea: source.gyt.is/gytisrepecka/webimg/. To get sources either use go get
as described above or clone repository:
git clone https://source.gyt.is/gytisrepecka/webimg.git
Contact
Follow webimg blog for news and changelog from fediverse: @webimg@fedi.dev.
If you have any feedback or ideas, drop me an email at gytis@repecka.com or on Mastodon at @gytis@mastodon.lt.